Press Start: Copyright Law and the Rise of Video Games

May 19, 2026 at 12:00 PM – 1:30 PM ET Live CLE Accredited

Video games have long pushed the boundaries of copyright law, evolving from simple computer programs into complex, collaborative works spanning code, art, music, and storytelling. This panel traces the development of copyright law after the Copyright Act of 1976 and its impact on video games through pivotal cases that examine foundational questions of copyrightability and nuanced doctrines governing infringement and related defenses. Panelists will also discuss the legal and policy landscape for interactive works and connect these developments to the creation and commercialization of one of the world’s fastest-growing creative industries.

CLE Credit Details

The Copyright Society is an accredited provider in California, New York, and Pennsylvania. MCLE Credits will be available for those jurisdictions, and requests for credit in other jurisdictions may be made when registering. While credit in other jurisdictions is not guaranteed, Copyright Society staff may submit applications for accreditation and notify attorneys upon approval.

This intermediate program is appropriate for both newly admitted and experienced attorneys.

Total minutes of instruction: 90 minutes.

For more information about CLE, please access copyrightsociety.org/cle-faq.

Please email cle@copyrightsociety.org for CLE related questions.

Speakers

Dale Cendali
Dale Cendali
Partner | Kirkland & Ellis LLP
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Ben Golant
Ben Golant
Senior Director for Global Game Policy | Tencent America
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Bijou Mgbojikwe
Bijou Mgbojikwe
Senior Policy Counsel | Entertainment Software Association
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Joshua Simmons
Joshua Simmons
Partner | Kirkland & Ellis LLP
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